I grew up in and around the board game industry, so this is just the way my brain wants to think. I’ll take a closed system, think about the established parameters, and make sure that it works. And also make sure that it’s intuitive, balanced, and hopefully fun.
Sometimes I’m brought on at the beginning of the board game design process, to brainstorm and present large concepts. Other times, I’m given a central idea and asked to expand it into a game (or four or five games, so you have some choices.) Or I’m brought on later to balance, playtest, and write copy for cards. Each stage of the process has its own appeal.
Battle of the Sexes (20XX) - Card Writing Blah Blah
Knocked Up (year) - Cards, development
Trainwreck (year) - Cards, development
Turning 40 (year) - Card, development
Harry Potter High Concept Ideas (2018) - Development
Game of thrones: Rank and Vile (2018) -Development